Wearable Augmented Reality (AR) combines research in AR, mobile/ubiquitous computing, and human ergonomics in which a video or optical see-through head mounted display (HMD) facilitates multi-modal delivery of contextually relevant and computer generated visual and auditory data over a physical, real-world environment. Wearable AR has the capability of delivering on-demand assistance and training across a variety of domains. A primary challenge presented by such advanced HCI technologies is the development of scientifically-grounded methods for identifying appropriate information presentation, user input, and feedback modalities in order to optimize performance and mitigate cognitive overload. A proposed framework and research methodology are described to support instantiation of physiologically-driven, adaptive AR to assess and contextually adapt to an individual's environmental and cognitive state in real time. Additionally a use case within the medical domain is presented, and future research is discussed. © 2014 Springer International Publishing Switzerland.
CITATION STYLE
Doswell, J. T., & Skinner, A. (2014). Augmenting human cognition with adaptive augmented reality. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 8534 LNAI, pp. 104–113). Springer Verlag. https://doi.org/10.1007/978-3-319-07527-3_10
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