The paper examines the various modes of designing video game avatars. The purpose is to establish an operational model for categorizing the avatars' design. Within a theoretical framework raised by Marie-Laure Ryan and Murray Smith I will establish two continua, which, merged together, lead to twin axes that can be used to describe certain archetypes in avatar design. This paper examines typical avatar design and provides theory for different design models. © 2007 Authors & Digital Games Research Association (DiGRA).
CITATION STYLE
Kromand, D. (2007). Avatar categorization. In 3rd Digital Games Research Association International Conference: “Situated Play”, DiGRA 2007 (pp. 400–406).
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