Avatar Categorization

  • Kromand D
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The paper examines the various modes of designing video game avatars. The purpose is to establish an operational model for categorizing the avatars' design. Within a theoretical framework raised by Marie-Laure Ryan and Murray Smith I will establish two continua, which, merged together, lead to twin axes that can be used to describe certain archetypes in avatar design. This paper examines typical avatar design and provides theory for different design models.

Author-supplied keywords

  • Author Keywords Avatar theory
  • avatar categorization
  • game design
  • possible worlds

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  • PUI: 368266483
  • SCOPUS: 2-s2.0-77952407994
  • SGR: 77952407994
  • ISBN: 2342-9666


  • Daniel Kromand

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