Beginning Game Level Design

  • Feil J
  • Scattergood M
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Abstract

Get ready to conquer the basics of building a strong level or mod for your games. "Beginning Game Level Design" covers everything from putting your ideas down on paper, to creating spaces and architecture, through placing units and scripting their behavior. You?ll cover each important area of expertise that goes into creating a great level. As you cover each new topic, use the end-of-chapter projects to test your newfound skills. "Beginning Game Level Design" gives you a step-by-step look into the tasks a successful designer goes through in order to create levels that keep players coming back for more.

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APA

Feil, J., & Scattergood, M. (2005). Beginning Game Level Design. Technology (p. 252). Retrieved from http://www.amazon.com/exec/obidos/redirect?tag=citeulike07-20&path=ASIN/1592004342

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