Blind hero: enabling guitar hero for the visually impaired

  • Yuan B
  • Folmer E
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Abstract

Very few video games have been designed or adapted to al- low people with vision impairment to play. Music/rhythm games however are particularly suitable for such people as they are perfectly capable of perceiving audio signals. Gui- tar Hero is a popular rhythm game yet it is not accessible to the visually impaired as it relies on visual stimuli. This paper explores replacing visual stimuli with haptic stimuli as a viable strategy to make games accessible. We developed a glove that transforms visual information into haptic feed- back using small pager motors attached to the tip of each finger. This allows a blind player to play Guitar Hero. Sev- eral tests have been conducted and despite minor changes to the gameplay, visually impaired players are able to play the game successfully and enjoy the challenge the game pro- vides. The results of the study also give valuable insights on how to make mainstream games blind-accessible

Author-supplied keywords

  • Guitar Hero
  • blind
  • game accessibility
  • haptic
  • visually impaired

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Authors

  • Bei Yuan

  • Eelke Folmer

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