In this paper we describe our investigations on the role of material hardness in the haptic experience of tangible artifacts. Without seeing the artifacts children had to rank their experience on a scale of two antonyms while touching and holding these artifacts. In this experiment it was shown that children have no problem ranking hardness. Two groups could be identified: soft artifacts were found to be cute, speedy and warm, e.g., and hard artifacts boring, sad and old-fashioned. We think that paying attention to this factor in the design of tangible user interfaces for children can improve their experience.
Mendeley saves you time finding and organizing research
Choose a citation style from the tabs below