Computer game modding, intermediality and participatory culture

  • Sotamaa O
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Abstract

To be able to say something about such a complex phenomenon as user-produced game modifications, it is important to consider modders as neither totally autonomous in their productive actions nor completely vulnerable to the game industry.

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APA

Sotamaa, O. (2003). Computer game modding, intermediality and participatory culture. New Media, 1–26. Retrieved from http://people.uta.fi/~olli.sotamaa/documents/sotamaa_participatory_culture.pdf

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