To be able to say something about such a complex phenomenon as user-produced game modifications, it is important to consider modders as neither totally autonomous in their productive actions nor completely vulnerable to the game industry.
CITATION STYLE
Sotamaa, O. (2003). Computer game modding, intermediality and participatory culture. New Media, 1–26. Retrieved from http://people.uta.fi/~olli.sotamaa/documents/sotamaa_participatory_culture.pdf
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