Music offers an excellent domain in which advanced forms of non-verbal communication can be explored. The first part of this paper introduces the research concepts behind the idea of a social interactive music game, which is based on the notions of 'embodiment' and 'mediation technology'. The second part reviews the development of the 'Sync-in-Team' game, and its assessment in four different settings, including noisy ecological settings. The third part reviews the technological backbone of the game, and the fourth part discusses further developments. A user-oriented approach, based on concepts from embodied music cognition, may offer a valid contribution to the development of novel music-driven games that foster the sense for social interaction, body movement, collaboration, and competition. © 2009 IEEE.
CITATION STYLE
Leman, M., Demey, M., Lesaffre, M., Noorden, L. V., & Moelants, D. (2009). Concepts, technology, and assessment of the social music game “Sync-in-Team.” In Proceedings - 12th IEEE International Conference on Computational Science and Engineering, CSE 2009 (Vol. 4, pp. 837–842). https://doi.org/10.1109/CSE.2009.145
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