Depth-of-field blur effects for first-person navigation in virtual environments

  • Hillaire S
  • Lécuyer A
  • Cozot R
 et al. 
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Abstract

Depth-of-field blur effects are well-known depth cues in human vision. Computer graphics pipelines added DOF effects early to enhance imagery realism, but real-time VR applications haven't yet introduced visual blur effects. The authors describe new techniques to improve blur rendering and report experimental results from a prototype video game implementation.

Author-supplied keywords

  • Accommodation
  • Computational modeling
  • Depth-of-field blur
  • Distance measurement
  • First-person-navigation
  • Focalization
  • GPGPU
  • Games
  • Image color analysis
  • Lenses
  • Pixel
  • Videogames
  • Visual blur
  • Visualization

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Authors

  • Sébastien Hillaire

  • Anatole Lécuyer

  • Rémi Cozot

  • Géry Casiez

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