Depth-of-field blur effects for first-person navigation in virtual environments

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Abstract

Depth-of-field blur effects are well-known depth cues in human vision. Computer graphics pipelines added DOF effects early to enhance imagery realism, but real-time VR applications haven't yet introduced visual blur effects. The authors describe new techniques to improve blur rendering and report experimental results from a prototype video game implementation. © 2008 IEEE.

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Hillaire, S., Lécuyer, A., Cozot, R., & Casiez, G. (2008). Depth-of-field blur effects for first-person navigation in virtual environments. IEEE Computer Graphics and Applications, 28(6), 47–55. https://doi.org/10.1109/MCG.2008.113

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