Science fiction introduced the idea of an electronic book; some early prototypes showed the potential of such devices (Kay and Goldberg, 1977); now we have the technology to implement these ideas (Lewis, 1998; Schilit et al., 1998). Still missing, however, is a principled look at interaction design and features that make electronic books useable and useful. This workshop will bring together practitioners, researchers, and designers to explore the future of electronic books with an emphasis on HCI issues.
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