Journal article

Development and evaluation of low cost game-based balance rehabilitation tool using the Microsoft Kinect sensor

Lange B, Chang C, Suma E, Newman B, Rizzo A, Bolas M ...see all

Conference proceedings : ... Annual International Conference of the IEEE Engineering in Medicine and Biology Society. IEEE Engineering in Medicine and Biology Society. Conference, vol. 2011 (2011) pp. 1831-4

  • 2


    Mendeley users who have this article in their library.
  • N/A


    Citations of this article.
Sign in to save reference


The use of the commercial video games as rehabilitation tools, such as the Nintendo WiiFit, has recently gained much interest in the physical therapy arena. Motion tracking controllers such as the Nintendo Wiimote are not sensitive enough to accurately measure performance in all components of balance. Additionally, users can figure out how to "cheat" inaccurate trackers by performing minimal movement (e.g. wrist twisting a Wiimote instead of a full arm swing). Physical rehabilitation requires accurate and appropriate tracking and feedback of performance. To this end, we are developing applications that leverage recent advances in commercial video game technology to provide full-body control of animated virtual characters. A key component of our approach is the use of newly available low cost depth sensing camera technology that provides markerless full-body tracking on a conventional PC. The aim of this research was to develop and assess an interactive game-based rehabilitation tool for balance training of adults with neurological injury.

Author-supplied keywords

  • Biofeedback
  • Computer-Assisted
  • Computer-Assisted: instrumentation
  • Computer-Assisted: methods
  • Equipment Design
  • Equipment Failure Analysis
  • Humans
  • Postural Balance
  • Psychology
  • Psychology: instrumentation
  • Psychology: methods
  • Stroke
  • Stroke: complications
  • Stroke: rehabilitation
  • Therapy
  • Treatment Outcome
  • Vestibular Diseases
  • Vestibular Diseases: etiology
  • Vestibular Diseases: rehabilitation
  • Video Games
  • Video Recording
  • Video Recording: instrumentation
  • biofeedback
  • body sensor networks
  • computer assisted
  • computer assisted instrumentation
  • computer assisted methods
  • equipment design
  • equipment failure analysis
  • humans
  • postural balance
  • psychology
  • psychology instrumentation
  • psychology methods
  • stroke
  • stroke complications
  • stroke rehabilitation
  • therapy
  • treatment outcome
  • vestibular diseases
  • vestibular diseases etiology
  • vestibular diseases rehabilitation
  • video games
  • video recording
  • video recording instrumentation

Get free article suggestions today

Mendeley saves you time finding and organizing research

Sign up here
Already have an account ?Sign in

Find this document


  • Belinda Lange

  • CY Chien-Yen Y Chang

  • Evan Suma

  • Bradley Newman

  • Albert Skip Rizzo

  • Mark Bolas

Cite this document

Choose a citation style from the tabs below

Save time finding and organizing research with Mendeley

Sign up for free