We have previously introduced the Diffraction Specific Coherent Panoramagram – a multi-view holographic stereogram that provides correct visual accommodation as well as smooth motion parallax with far fewer views than a normal stere- ogram. This method uses scene depth information to generate directionally-varying wavefront curvature, and can be com- puted at interactive rates using off-the-shelf graphics processors. In earlier work we used z-buffer information associated with parallax views rendered from synthetic graphics models; in this paper we demonstrate the computation of Diffraction Specific Coherent Panoramagrams of real-world scenes captured by cameras.
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