EMBR - A realtime animation engine for interactive embodied agents

  • Heloir A
  • Kipp M
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Embodied agents can be powerful interface devices and versatile research tools for the study of emotion, gesture, facial expression etc. However, they require high effort and expertise for their creation, assembly and animation control. Therefore, open animation engines and high-level control languages are required to make embodied agents accessible to researchers and developers. In this demo paper, we present such an engine called EMBR (embodied agents behavior realizer) and its control language EMBRScript.

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  • Alexis Heloir

  • Michael Kipp

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