Engineering girls gone wild: Developing an engineering identity in Digital Zoo

  • Svarovsky G
  • Shaffer D
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Abstract

In the Digital Zoo epistemic game, middle school girls work as engineers to design virtual, ambulatory creatures. The activities of the game were based on an ethnographic study of an undergraduate engineering design course. As a result of gameplay, the girls demonstrated an increase in thinking of themselves as engineers. Moreover, both the girls and undergraduates linked their engineering identity development to meeting with - and getting feedback from - external clients and experts.

Author-supplied keywords

  • Curricula
  • Engineering
  • Ethnographic study
  • Gameplay
  • Middle school
  • Undergraduate engineering

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Authors

  • Gina Navoa Svarovsky

  • David Williamson Shaffer

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