Evolving soft robotic locomotion in PhysX

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Abstract

Given the complexity of the problem, genetic algorithms are one of the more promising methods of discovering control schemes for soft robotics. Since physically embodied evolution is time consuming and expensive, an outstanding challenge lies in developing fast and suitably realistic simulations in which to evolve soft robot gaits. We describe two parallel methods of using NVidia's PhysX, a hardware-accelerated (GPGPU) physics engine, in order to evolve and optimize soft bodied gaits. The first method involves the evolution of open-loop gaits using a reduced-order lumped parameter model. The second method involves harnessing PhysX's soft-bodied material simulation capabilites. In each case we discuss the the challenges and possibilities involved in using the PhysX for evolutionary soft robotics.

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Rieffel, J., Saunders, F., Nadimpalli, S., Zhou, H., Hassoun, S., Rife, J., & Trimmer, B. (2009). Evolving soft robotic locomotion in PhysX. In Proceedings of the 11th Annual Genetic and Evolutionary Computation Conference, GECCO-2009 (Vol. 2009-January, pp. 2499–2504). Association for Computing Machinery. https://doi.org/10.1145/1570256.1570351

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