Evolving team behaviours in environments of varying difficulty

  • Doherty D
  • O'Riordan C
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This paper investigates how varying the difficulty of the environment can affect the evolution of team behavior in a combative game setting. The difficulty of the environment is altered by varying the perceptual capabilities of the agents in the game. The behaviors of the agents are evolved using a genetic program. These experiments show that the level of difficulty of the environment does have an impact on the evolvability of effective team behaviors; i.e. simpler environments are more conducive to the evolution of effective team behaviors than more difficult environments. In addition, the experiments show that no one best solution from any environment is optimal for all environments. (PsycINFO Database Record (c) 2012 APA, all rights reserved) (journal abstract)

Author-supplied keywords

  • Genetic programming
  • Shooter games
  • Team behaviours
  • Team evolution

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  • Darren Doherty

  • Colm O'Riordan

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