Exposure to violent video games increases automatic aggressiveness

  • Uhlmann E
  • Swanson J
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The effects of exposure to violent video games on automatic associations with the self were investigated in a sample of 121 students. Playing the violent video game Doom led participants to associate themselves with aggressive traits and actions on the Implicit Association Test. In addition, self-reported prior exposure to violent video games predicted automatic aggressive self-concept, above and beyond self-reported aggression. Results suggest that playing violent video games can lead to the automatic learning of aggressive self-views. © 2003 The Association for Professionals in Services for Adolescents. Published by Elsvier Ltd. All rights reserved.

Author-supplied keywords

  • Aggressive media
  • Automaticity
  • Implicit association test
  • Video game violence

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  • Eric Uhlmann

  • Jane Swanson

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