Facial Animation Based on 3D Scans and Motion Capture

  • Breidt M
  • Wallraven C
  • Cunningham D
 et al. 
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Abstract

One of the applications of realistic facial animation outside the film industry is psychophysical research in order to understand the perception of human facial motion. For this, an animation model close to physical reality is important. Through the combination of high-resolution 3D scans and 3D motion capture, we aim for such a model and provide a prototypical example in this sketch. State-of-the art 3D scanning systems deliver very high spatial resolution but usually are too slow for real-time recording. Motion capture (mocap) systems on the other hand have fairly high temporal resolution for a small set of tracking points. The idea presented here is to combine these two in order to get high resolution data in both domains that is closely based upon real-world properties. While this is similar to previous work, for example Choe et al. 2001 or Pighin et al. 2002, the innovation of our approach lies in the combination of precision 3D geometry, high resolution motion tracking and photo-realistic textures.

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Authors

  • M Breidt

  • C Wallraven

  • D Cunningham

  • H Buelthoff

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