Game mechanics supporting pervasive learning and experience in games, serious games, and interactive & social media

  • Baalsrud Hauge J
  • Lim T
  • Louchart S
 et al. 
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Abstract

This workshop investigates the mechanisms for behaviour change and
influence, focusing on the definition of requirements for pervasive
gameplay and interaction mechanics, procedures, actions, mechanisms,
systems, story, etc.) with the purpose of informing, educating,
reflecting and raising awareness. By connecting various experts such as
designers, educators, developers, evaluators and researchers from both
industry and academia, this workshop aims to enable participants share,
discuss and learn about existing relevant mechanisms for pervasive
learning in a Serious Game (SG) context.
Research in SG, as a whole, faces two main challenges in understanding:
the transition between the instructional design and actual game design
implementation {[}1] and documenting an evidence-based mapping of game
design patterns onto relevant pedagogical patterns {[}2]. From a
practical perspective, this transition lacks methodology and requires a
leap of faith from a prospective customer to the ability of a SG
developer to deliver a game that will achieve the desired learning
outcomes. This workshop aims to present and apply a preliminary
exposition though a purpose-processing methodology to probe, from
various SG design aspects, how SG design patterns map with pedagogical
practices

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