Genetic programming on GPUs for image processing

33Citations
Citations of this article
45Readers
Mendeley users who have this article in their library.
Get full text

Abstract

The evolution of image filters using genetic programming is a relatively unexplored task. This is most likely due to the high computational cost of evaluating the evolved programs. The parallel processors available on modern graphics cards can be used to greatly increase the speed of evaluation. Previous papers in this area dealt with tasks such as noise reduction and edge detection. Here we demonstrate that other more complicated processes can also be successfully evolved and that we can 'reverse engineer' the output from filters used in common graphics manipulation programs. Copyright © 2008, Inderscience Publishers.

Cite

CITATION STYLE

APA

Harding, S., & Banzhaf, W. (2008). Genetic programming on GPUs for image processing. International Journal of High Performance Systems Architecture, 1(4), 231–240. https://doi.org/10.1504/IJHPSA.2008.024207

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free