Going deeper: A taxonomy of 3D on the tabletop

  • Grossman T
  • Wigdor D
  • 72

    Readers

    Mendeley users who have this article in their library.
  • 40

    Citations

    Citations of this article.

Abstract

Developing for tabletops puts special requirements on interface programming frameworks: managing parallel input, device discovery, device equivalence, and describing combined interactions. We analyse these issues and describe the solutions that were used in IntuiKit, a model- based framework aimed at making the design and development of post-WIMP user interfaces more accessible. Some solutions are simple consequences of the support of multi- modality, while others are more specific to multiple touch. We illustrate these features through examples developed in several tabletop projects, including one application aimed at improving collaboration between air traffic controllers.

Get free article suggestions today

Mendeley saves you time finding and organizing research

Sign up here
Already have an account ?Sign in

Find this document

Authors

Cite this document

Choose a citation style from the tabs below

Save time finding and organizing research with Mendeley

Sign up for free