kidCAD : Digitally Remixing Toys Through Tangible Tools

  • Follmer S
  • Ishii H
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Abstract

Children have great facility in the physical world, and can skillfully model in clay and drawexpressive illustrations. Tra- ditional digital modeling tools have focused on mouse, key- board and stylus input. These tools may be complicated and difficult for young users to easily and quickly create exciting designs. We seek to bring physical interaction to digital mod- eling, to allow users to use existing physical objects as tangi- ble building blocks for new designs. We introduce KidCAD a digital clay interface for children to remix toys. KidCAD allows children to imprint 2.5D shapes from physical objects into their digital models by deforming a malleable gel input device, deForm. Users can mashup existing objects, edit and sculpt or draw new designs on a 2.5D canvas using physical objects, hands and tools as well as 2D touch gestures. We report on a preliminary user study with 13 children, ages 7 to 10, which provides feedback for our design and helps guide future work in tangible modeling for children.

Author-supplied keywords

  • Children’s Design Tools
  • Digital Clay
  • Tangible Sculpting Tools

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Authors

  • Sean Follmer

  • Hiroshi Ishii

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