Learning, reasoning and modeling in social gaming

3Citations
Citations of this article
18Readers
Mendeley users who have this article in their library.
Get full text

Abstract

In the last two years, the introduction of social gaming - playing video games in the context of social media - has created new possibilities for playing and learning. Social games attract a huge base of players that represents a different demographic than traditional video games. For this reason, it is worth asking whether or not they can be used for educational purposes. This paper examines the comments made on a single article within a wiki devoted to the characteristics of the Facebook-based social game FarmVille. In order to identify whether or not there is any evidence of learning or knowledge-construction around the game, this study explores and analyzes the conversations around the wiki article. Such evidence is reviewed with the goal of identifying the educational potential of social gaming in general, and FarmVille in particular. © Springer-Verlag Berlin Heidelberg 2013.

Cite

CITATION STYLE

APA

Söbke, H., Corredor, J. A., & Kornadt, O. (2013). Learning, reasoning and modeling in social gaming. Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 7775 LNCS, 243–258. https://doi.org/10.1007/978-3-642-37919-2_15

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free