Making people play for Lexical Acquisition with the JeuxDeMots prototype

  • Lafourcade M
  • 13


    Mendeley users who have this article in their library.
  • N/A


    Citations of this article.


Lexical and semantic information are difficult to collect either automatically or manually, and as being instrumental in many (if not all) NLP applications, there is a serious bottleneck for advances in this research field. In this paper, we propose a novel approach by making people play some king of associative word games. Doing so, we can memorize associations where a pair of players agrees. We present the principles of the game and some insights of the data collected so far.

Get free article suggestions today

Mendeley saves you time finding and organizing research

Sign up here
Already have an account ?Sign in

Find this document


  • Mathieu Lafourcade

Cite this document

Choose a citation style from the tabs below

Save time finding and organizing research with Mendeley

Sign up for free