• Starner T
  • Leibe B
  • Singletary B
 et al. 
  • 23


    Mendeley users who have this article in their library.
  • N/A


    Citations of this article.


Computer gaming offers a unique test-bed and market for advanced concepts in computer science, such as Human Computer Interaction (HCI), computer-supported collaborative work (CSCW), intelligent agents, graphics, and sensing technology. In addition, computer gaming is especially well- suited for explorations in the relatively young fields of wearable computing and augmented reality (AR). This paper presents a developing multi-player augmented reality game, patterned as a cross between a martial arts fighting game and an agent controller, as implemented using the Wearable Augmented Reality for Personal, Intelligent, and Networked Gaming (WARPING) system. Through interactions based on gesture, voice, and head movement input and audio and graphical output, the WARPING system demonstrates how computer vision techniques can be exploited for advanced, intelligent interfaces.

Get free article suggestions today

Mendeley saves you time finding and organizing research

Sign up here
Already have an account ?Sign in


  • Thad Starner

  • Bastian Leibe

  • Brad Singletary

  • Jarrell Pair

Cite this document

Choose a citation style from the tabs below

Save time finding and organizing research with Mendeley

Sign up for free