The aim of this study was to develop a geometry learning game for handheld devices that adapts to the user's behaviour. The learners in this study were six years old Finnish pre-school pupils. The adaptive system was very limited and the observed behaviour was defined to be very simple. Despite that, the developed software achieves good learning results among the tested pupils. The study shows that the learning effect is very promising with this kind of a handheld platform and simple adaptation system. This study gives good visions of what can be achieved with more complex behaviour adaptive systems in the field of eLearning. © 2002 IEEE.
CITATION STYLE
Ketamo, H. (2002). MLearning for kindergarten’s mathematics teaching. In Proceedings - IEEE International Workshop on Wireless and Mobile Technologies in Education, WMTE 2002 (pp. 167–168). https://doi.org/10.1109/WMTE.2002.1039244
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