The two most important drivers of today’s telecommunication market are the development of mobile services and cloud computing. These two trends converge in cloud mobile services what is called cloud gaming. The challenges of delivering mobile cloud applications are not only on the technical side, they also concern the implementation of the accurate business model. The Kusanagi project is an end-to-end infrastructure to deliver Gaming as a Service (GaaS). This paper proposes the construction of a Business Model based on the presentation of a Cloud gaming project intended to evolve with the maturation of the technology and its market.
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