Multimodal augmented reality tangible gaming

  • Liarokapis F
  • Macan L
  • Malone G
 et al. 
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This paper presents tangible augmented reality gaming environment that can be used to enhance entertain- ment using a multimodal tracking interface. Players can in- teract using different combinations between a pinch glove, aWiimote, a six-degrees-of-freedom tracker, through tangi- ble ways as well as through I/O controls. Two tabletop aug- mented reality games have been designed and implemented including a racing game and a pile game. The goal of the augmented reality racing game is to start the car and move around the track without colliding with either the wall or the objects that exist in the gaming arena. Initial evaluation re- sults showed that multimodal-based interaction games can be beneficial in gaming. Based on these results, an aug- mented reality pile game was implemented with goal of completing a circuit of pipes (from a starting point to an end point on a grid). Initial evaluation showed that tangible inter- action is preferred to keyboard interaction and that tangible games are much more enjoyable.

Author-supplied keywords

  • Augmented reality
  • Multimodal interfaces
  • Pervasive computing
  • Serious games

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  • Fotis Liarokapis

  • Louis Macan

  • Gary Malone

  • Genaro Rebolledo-Mendez

  • Sara De Freitas

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