A near-regular texture deviates geometrically and photometrically from a regular congruent tiling. Although near-regular textures are ubiquitous in the man-made and natural world, they present computational challenges for state of the art texture analysis and synthesis algorithms. Using regular tiling as our anchor point, and with user-assisted lattice extraction, we can explicitly model the deformation of a near-regular texture with respect to geometry, lighting and color. We treat a deformation field both as a function that acts on a texture and as a texture that is acted upon, and develop a multimodal framework where each deformation field is subject to analysis, synthesis and manipulation. Using this formalization, we are able to construct simple parametric models to faithfully synthesize the appearance of a near-regular texture and purposefully control its regularity. Copyright © 2004 ACM.
CITATION STYLE
Liu, Y., Lin, W. C., & Hays, J. (2004). Near-regular texture analysis and manipulation. In ACM SIGGRAPH 2004 Papers, SIGGRAPH 2004 (pp. 368–376). https://doi.org/10.1145/1186562.1015731
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