The paper presents a question-answer approach to programming of designers' activity in collaborative designing of software intensive systems. Efficiency of a conceptual work can be substantially increased if a human part of collaborative works will be fulfilled by designers in a form of an execution of programs written in a specialized pseudo-code language. Such programs simulate an experimental activity of designers investigating the own behavior in solution processes of project tasks. Acting similarly a scientist any designer will play a role named in the approach as "intellectual processor". Such approach was investigated and evolved till an instrumental system providing the pseudo-code programming of intellectual processors combined with computer processors.
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