A chess program has been developed which plays good chess (for a program) using a very simple structure. It is based on a brute force search of the move tree with no forward pruning, using material as the only terminal evaluation function, and using a limited positional analysis at the top level for a tiebreak between moves which are materially equal. Because of the transparent structure, this program is proposed as a technological benchmark for chess programs which will continue to improve as computer technology increases.
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