A chess program has been developed which plays good chess (for a program) using a very simple structure. It is based on a brute force search of the move tree with no forward pruning, using material as the only terminal evaluation function, and using a limited positional analysis at the top level for a tiebreak between moves which are materially equal. Because of the transparent structure, this program is proposed as a technological benchmark for chess programs which will continue to improve as computer technology increases. © 1972.
CITATION STYLE
Gillogly, J. J. (1972). The technology chess program. Artificial Intelligence, 3(C), 145–163. https://doi.org/10.1016/0004-3702(72)90045-8
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