The validity of games

  • Peters V
  • Vissers G
  • Heijne G
  • 54

    Readers

    Mendeley users who have this article in their library.
  • 62

    Citations

    Citations of this article.

Abstract

One way to deal with complex situations is the simulation approach: build a simplified model of this reality, learn from this simplified model, and, finally, translate the findings or knowledge back to the reality. Gaming is based on this idea. If we want to make inferences about reality based on experiences and knowledge acquired in a game, we have to be sure that the game model is a good, or valid, representation of the real situation. In this article, the concept of validity is explored in relation to games and simulations; four aspects of validity that apply to simulations and games are distinguished. These aspects are related to three applications of games. The article concludes with factors that may threaten validity during the process of the game design; a few suggestions are made to avert these threats.

Author-supplied keywords

  • Education
  • Game design
  • Gaming
  • Research
  • Simulation
  • Threats for validity
  • Validity

Get free article suggestions today

Mendeley saves you time finding and organizing research

Sign up here
Already have an account ?Sign in

Find this document

Get full text

Authors

  • Vincent Peters

  • Geert Vissers

  • Gerton Heijne

Cite this document

Choose a citation style from the tabs below

Save time finding and organizing research with Mendeley

Sign up for free