The use of video-gaming devices as a motivation for learning embedded systems programming

  • Gonzalez J
  • Pomares H
  • Damas M
 et al. 
  • 36


    Mendeley users who have this article in their library.
  • 6


    Citations of this article.


As embedded systems are becoming prevalent in everyday life, many universities are incorporating embedded systems-related courses in their undergraduate curricula. However, it is not easy to motivate students in such courses since they conceive of embedded systems as bizarre computing elements, different from the personal computers with which they are familiar. This problem has been overcome at the University of Granada, Spain, by taking advantage of the connection many students have with video games.

Author-supplied keywords

  • Embedded systems teaching
  • firmware development
  • mobile and personal devices
  • open-source development tools
  • student motivation

Get free article suggestions today

Mendeley saves you time finding and organizing research

Sign up here
Already have an account ?Sign in

Find this document

Get full text


  • Jesus Gonzalez

  • Hector Pomares

  • Miguel Damas

  • Pablo Garcia-Sanchez

  • Manuel Rodriguez-Alvarez

  • Jose M. Palomares

Cite this document

Choose a citation style from the tabs below

Save time finding and organizing research with Mendeley

Sign up for free