Last week, we attended our third Game Developers Conference (GDC). GDC 2015 convinced us that virtual reality (VR) was viable and will spread across several industries (see our Virtual Reality: It’s Real All Right report). GDC 2016 surpassed our expectations. The headsets are ready, so much so that VR content was the focus rather than hardware. The content is loaded across all three high-end VR gaming platforms, and release dates are imminent. VR is here. VR is going mainstream. VR is real. As a final note, some of the companies we met and trends we observed sparked déjà vu from out attendance at CES 2016 this past January, so we’ve included some of our thoughts and observations from that show too.
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