Virtual unreality of videogames

  • Pietro G
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Beginning with an objection raised to the excessive attention promotion gives to the aspect of "realism" in videogames, I chose to describe instead how excessive realism may be counterproductive. I identify and focus on what game designers wish to obtain from their products, then proceed to introduce and explain the concept of "virtual unreality of videogames". A number of examples and counter-examples serve to describe important principles used by game designers to build what I have called virtual unreality.

Author-supplied keywords

  • Game design
  • Realism
  • Usability
  • Videogames
  • Virtual environments

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  • PUI: 369733619
  • SGR: 84883347289
  • SCOPUS: 2-s2.0-84883347289
  • ISSN: 17207525


  • Guardini Pietro

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