The article considers war games and other simulation games and their role in military planning as well as other forms of planning by organizations, focusing on the psychological impact of such games on the decision making of game participants. Psychologist Dietrich Dörner is cited in support of the hypothesis that simulation games offer the only realistic means of allowing decision makers to experience and react to situations with which they may be confronted in reality. This is attributed to the fact games give their participants responsibility for the consequences of their decisions, allowing an imitation of the emotional and psychological stress of planning during actual combat or in emergency management.
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