This chapter discusses Alternate Reality Games (ARGs) as simulated experiences, and presents the conceptual framework that informed the design and development of an institutional capstone course aimed at fostering global thinking and real-world problem-solving skills. The course engages community college sophomores in a capstone experience in which learners design and develop an alternate reality game (ARG) based on the theme of global sustainability and the United Nations Millennium Development Goals. © 2009, IGI Global.
CITATION STYLE
Dondlinger, M. J., & Warren, S. J. (2009). Alternate reality games as simulations. In Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments (pp. 351–367). IGI Global. https://doi.org/10.4018/978-1-60566-322-7.ch018
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