EffectsOfANintendoWii Exercise program on spasticity

  • Valeska Gatica-Rojas, Ricardo Cartes-Velásquez, Guillermo Méndez- Rebolledo E
  • To
N/ACitations
Citations of this article
1Readers
Mendeley users who have this article in their library.

Abstract

ABSTRACT Objective: This study sought to evaluate the effects of a Nintendo Wii Balance Board (NWBB) intervention on ankle spasticity and static standing balance in young people with spastic cerebral palsy (SCP). Methods: Ten children and adolescents (aged 72–204 months) with SCP participated in an exercise program with NWBB. The intervention lasted 6 weeks, 3 sessions per week, 25 minutes for each session. Ankle spasticity was assessed using the Modified Modified Ashworth Scale (MMAS), and static standing balance was quantified using posturographic measures (center-of-pressure [CoP] measures). Pre- and post-intervention measures were compared. Results: Significant decreases of spasticity in the ankle plantar flexor muscles (p < 0.01). There was also a significant reduction in the CoP sway area (p = 0.04), CoP mediolateral velocity (p =0.03), and CoP anterior–posterior velocity (p = 0.03). Conclusion:A 6- session NWBB program reduces the spasticity at the ankle plantar flexors and improves the static standing balance in young people with SCP.

Cite

CITATION STYLE

APA

Valeska Gatica-Rojas, Ricardo Cartes-Velásquez, Guillermo Méndez- Rebolledo, E. G.-M. & L. E. C. L., & To. (2016). EffectsOfANintendoWii Exercise program on spasticity. Developmental Neurorehabilitation ISSN:

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free