An Angle of Attack on Open Problem #1

  • Fallenstein B
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Abstract

In his talk on open problems in Friendly AI, Eliezer's first question is how, given Löb's theorem, an AI can replace itself with a better expected utility maximizer that believes in as much mathematics as the original AI. I know exactly one trick for that sort of problem, so I decided to try that on a toy variant. To my surprise, it more or less just worked. Therefore: Professor Quirrell proposes a game. You start with a score of one. Professor Quirrell moves first, by choosing a computer program and showing you its source code. You then have three options: Take your winnings; double down; or self-destruct.

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APA

Fallenstein, B. (2012, August 18). An Angle of Attack on Open Problem #1. Retrieved from http://lesswrong.com/lw/e4e/an_angle_of_attack_on_open_problem_1/

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