In this paper, we present a new architecture (called multi-agent-particle- system, MAPS) to controlling the running of particle system. The MAPS consisted of external-senor-agent (called ESA, perceive external environment situation such as wind direction, humidity and altitude), initial-particle-agent (called IPA, finishes initial working for particles), update-particle-agent (called UPA, updating properties for particles) and render-particle-agent (called RPA, rendering particles on the displays). Also, the initial parameter can be specified by external command. Making use of the agent, our system is autonomy in that the particle can change attributes on the fly in order to react to the real-time situation. Our approach is also authorable and scalable for users can easily define particle system for different objects simulation. Finally, the objects produced by our system are visually convincing. We demonstrate our architecture with fireworks and fountain simulation. © 2011 IEEE.
CITATION STYLE
Xiao, H., Li, J., & Deng, L. P. (2011). Designing of particle system architecture by using multi-agent modeling. In 2011 International Conference on Electrical and Control Engineering, ICECE 2011 - Proceedings (pp. 4441–4444). https://doi.org/10.1109/ICECENG.2011.6057209
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