People's experiences with digital consumer products are subjective, resulting from motivated actions in contexts and influenced by previous experiences and expectations. Therefore, it is too much to say that we can really "design" pleasureable experiences for users. Instead, we propose to support user's creativity. We present four design cases to illustrate this approach. As a clonclusion, we encourage to design digital consumer products that are open-ended, social, controlled by the user, robust and foregiving, physical/sensory, flexible and personal.
CITATION STYLE
Mäkelä, A., & Suri, J. F. (2001). Supporting users’ creativity: Design to induce pleasurable experiences. In Proc. of the Int. Conf. on Affective Human Factors Design (pp. 387–394). Retrieved from http://scholar.google.com/scholar?hl=en&btnG=Search&q=intitle:Supporting+User’s+Creativity:+Design+to+Induce+Pleasurable+experiences#0
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