We present a first running video see-through augmented reality system on a consumer cell-phone. It supports the detection and differentiation of different markers, and correct integration of rendered 3D graphics into the live video stream via a weak perspective projection camera model and an OpenGL rendering pipeline. © 2004 IEEE.
CITATION STYLE
Möhring, M., Lessig, C., & Bimber, O. (2004). Video see-through AR on consumer cell-phones. In ISMAR 2004: Proceedings of the Third IEEE and ACM International Symposium on Mixed and Augmented Reality (pp. 252–253). https://doi.org/10.1109/ismar.2004.63
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