Since three-dimensional computer graphics (3D-CG) technology and interaction technology should be applied to e-learning as well as games, people must be able to easily create interactive contents based on 3D-CG, even if they are not 3D-CG professionals. In this paper, we propose a support system for creating interactive contents that runs on MS Windows and uses Direct X as the file format. By describing a script using two kinds of script files prepared by the system, a content creator can easily create 3D-CG scenes and can also control interactions between a user and the system. As an example of content creation, we present and explain interactive content in which users can enter the virtual world of classic Japanese tales and experience the story development of various types of classic tales for the first time. © IFIP International Federation for Information Processing 2006.
CITATION STYLE
Miyazaki, K., Nagai, Y., Bosser, A. G., & Nakatsu, R. (2006). Architecture of an authoring system to support the creation of interactive contents. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4161 LNCS, pp. 165–174). Springer Verlag. https://doi.org/10.1007/11872320_20
Mendeley helps you to discover research relevant for your work.