The use of digital human models is nowadays complex and needs specific knowledge due to its complex user interface. This paper presents a possible approach to instruct digital human models in virtual reality environments. In order to instruct a digital human model we use hand and finger tracking technology to detect virtual grasps. These virtual grasps are used to instruct the digital human model. Furthermore this paper suggests and presents an architecture with a data exchange file format for the communication between digital human models, virtual reality and hand tracking.
CITATION STYLE
Geiger, A., Brandenburg, E., & Stark, R. (2016). Instruction of digital human models through interaction in immersive virtual environments. In Communications in Computer and Information Science (Vol. 617, pp. 503–507). Springer Verlag. https://doi.org/10.1007/978-3-319-40548-3_83
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