3-Tier Architecture for Pedestrian Agent in Crowd Simulation

  • Peng G
  • Ruihua X
N/ACitations
Citations of this article
16Readers
Mendeley users who have this article in their library.
Get full text

Abstract

After extensive investigations and in-depth studies of crowd dynamics with Chinese characteristics, especially in stations of Urban Mass Transit, we pro- posed a new architecture for agent oriented pedestrian simulation. It’s designed to simulate the movement of thousands of individual pedestrians through large, geo- metrically complex 2D space. Our PSS (Pedestrian Simulation System for Urban Mass Transit Station) based on this architecture has been developed. The results of the case studies show that the architecture is feasible and effective in simulating intelligent human behaviors. Characteristic by openness and scalability, it can be easily applied to other situa- tions, such as Olympics and Expo, etc.

Cite

CITATION STYLE

APA

Peng, G., & Ruihua, X. (2010). 3-Tier Architecture for Pedestrian Agent in Crowd Simulation. In Pedestrian and Evacuation Dynamics 2008 (pp. 585–595). Springer Berlin Heidelberg. https://doi.org/10.1007/978-3-642-04504-2_53

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free