This article describes SHPE (Simple Hierarchical Planning Engine), a hierarchical task network planning system designed to generate dynamic behaviours for real-time video games. SHPE is based on a combination of domain compilation and procedural task application/decomposition techniques in order to compute plans in a very short time-frame. The planner has been able to return relevant plans in less than three milliseconds for several problem instances of the SimpleFPS planning domain.
CITATION STYLE
Menif, A., Jacopin, É., & Cazenave, T. (2014). SHPE: HTN Planning for Video Games (pp. 119–132). https://doi.org/10.1007/978-3-319-14923-3_9
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