The purpose of this paper is to discuss an interactivity and fun of characters. It is also our problems that whence comes the 'fun' or 'amiability' of a 'character'? In this paper, we describe some popular characters and their notable features, and then discuss their interactivity, arguing first that decisive elements of the interactivity of a character are related to the narrativity of the character, and second that the 'fun' principally results from that interactivity. © 2011 Springer-Verlag.
CITATION STYLE
Shiizuka, H., & Hashizume, A. (2011). Interactivity and fun of characters. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6883 LNAI, pp. 197–206). https://doi.org/10.1007/978-3-642-23854-3_21
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