Real-time skeleton-tracking-based human action recognition using kinect data

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Abstract

In this paper, a real-time tracking-based approach to human action recognition is proposed. The method receives as input depth map data streams from a single kinect sensor. Initially, a skeleton-tracking algorithm is applied. Then, a new action representation is introduced, which is based on the calculation of spherical angles between selected joints and the respective angular velocities. For invariance incorporation, a pose estimation step is applied and all features are extracted according to a continuously updated torso-centered coordinate system; this is different from the usual practice of using common normalization operators. Additionally, the approach includes a motion energy-based methodology for applying horizontal symmetry. Finally, action recognition is realized using Hidden Markov Models (HMMs). Experimental results using the Huawei/3DLife 3D human reconstruction and action recognition Grand Challenge dataset demonstrate the efficiency of the proposed approach. © 2014 Springer International Publishing.

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Papadopoulos, G. T., Axenopoulos, A., & Daras, P. (2014). Real-time skeleton-tracking-based human action recognition using kinect data. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 8325 LNCS, pp. 473–483). https://doi.org/10.1007/978-3-319-04114-8_40

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