Video games are part of students’ everyday lives. Nevertheless, they are not always considered as educational resources in the teaching process. The purpose of this study was to analyze the attitudes of teachers at the preschool, elementary, and secondary levels in the Dominican Republic regarding the use of video games as an educational resource. To do so, a quantitative, non-experimental methodology was used with an exploratory-descriptive design, applying an exploratory factorial analysis with SPSS and a confirmatory factor analysis with AMOS. The results show that younger teachers, who have used video games, are more willing to incorporate them into the classroom than those who have never used them or been trained in their use. This creates barriers that limit the incorporation of these games into classes, which implies that there is an urgent need for teacher training in the grades studied in this field.
CITATION STYLE
Weisz, V. R. G., & Marcelo, C. (2022). The Video Game as an Educational Resource: Study of Teachers’ Attitudes in the Dominican Republic. Pensamiento Educativo, 59(1). https://doi.org/10.7764/PEL.59.1.2022.3
Mendeley helps you to discover research relevant for your work.