Euclidean Skeletons of 3D Data Sets in Linear Time by the Integer Medial Axis Transform

  • Hesselink W
  • Visser M
  • Roerdink J
N/ACitations
Citations of this article
11Readers
Mendeley users who have this article in their library.
Get full text

Abstract

A general algorithm for computing Euclidean skeletons of 3D data sets in linear time is presented. These skeletons are defined in terms of a new concept, called the integer medial axis (IMA) transform. The algorithm is based upon the computation of 3D feature transforms, using a modification of an algorithm for Euclidean distance transforms. The skeletonization algorithm has a time complexity which is linear in the amount of voxels, and can be easily parallelized. The relation of the IMA skeleton to the usual definition in terms of centers of maximal disks is discussed.

Cite

CITATION STYLE

APA

Hesselink, W. H., Visser, M., & Roerdink, J. B. T. M. (2005). Euclidean Skeletons of 3D Data Sets in Linear Time by the Integer Medial Axis Transform. In Mathematical Morphology: 40 Years On (pp. 259–268). Springer-Verlag. https://doi.org/10.1007/1-4020-3443-1_23

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free